- what do they want from you?
- What kind of games do they make?
- Who works there? what are their portfolios like?
when creating work for portfolio it helps by creating a list of tasks that can be carried out to help you identify time needed to complete such tasks. When creating a portfolio it is also important that you include a show reel and there are many do's and dont's for creating a show reel.
Do's
- Make a showreel that works without any sound
- Make sure everything in a scene is there for a reason
- shots should include slow and smooth camera movements
- showing work in game engines helps demonstrate real time credentials
- Adding subtle animation in environment work helps sell the shot
- Show variety in visual style
- panning shots across models work well to demonstrate detail in particular areas
- objects and characters should be posed.
- contacts details should be clear and simple at beginning and end of showreel
- develop a consist style know as "house style"
- focus on timing
- only show work you created and be clear what you created
- start with the best piece
- should be around 1.5-2 minutes long
- demonstrate passes of shots such as wirefames and textured ect
- show only your best work
Dont's
- don't show models that are not textured
- dot have irrelevant information or long title sequences
- do not over use stills
- don't try to focus on every single role, focus on 1 or 2
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