Tuesday, 10 December 2013

Showreels

When looking for a job in the games industry you need a portfolio to help you get a job. your portfolio needs to be quite specialized depending on what sector you want to work in such as the games industry, films or other things such as architecture firms. deciding what to include in your portfolio most of the time consists of what do the company your aiming for need from you? things such as this


  • what do they want from you?
  • What kind of games do they make?
  • Who works there? what are their portfolios like?
when creating work for portfolio it helps by creating a list of tasks that can be carried out to help you identify time needed to complete such tasks. When creating a portfolio it is also important that you include a show reel and there are many do's and dont's for creating a show reel. 

Do's 
  • Make a showreel that works without any sound
  • Make sure everything in a scene is there for a reason
  • shots should include slow and smooth camera movements 
  • showing work in game engines helps demonstrate real time credentials
  • Adding subtle animation in environment work helps sell the shot
  • Show variety in visual style
  • panning shots across models work well to demonstrate detail in particular areas
  • objects and characters should be posed.
  • contacts details should be clear and simple at beginning and end of showreel
  • develop a consist style know as "house style"
  • focus on timing
  • only show work you created and be clear what you created
  • start with the best piece
  • should be around 1.5-2 minutes long
  • demonstrate passes of shots such as wirefames and textured ect
  • show only your best work
Dont's

  • don't show models that are not textured
  • dot have irrelevant information or long title sequences
  • do not over use stills
  • don't try to focus on every single role, focus on 1 or 2

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